Use KeyActionId values wherever possible. Add some further value checks. Assign this.mouseAction properly.
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@@ -45,9 +45,9 @@ class KeyAction {
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if (TypeChecker.isScancodeValid(keyActionFirstByte)) {
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return new KeystrokeAction().fromBinary(buffer);
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} else if (keyActionFirstByte === MouseAction.keyActionId) {
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} else if (keyActionFirstByte === KeyActionId.MouseAction) {
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return new MouseAction().fromBinary(buffer);
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} else if (keyActionFirstByte === NoneAction.keyActionId) {
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} else if (keyActionFirstByte === KeyActionId.NoneAction) {
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return new NoneAction().fromBinary(buffer);
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} else {
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throw 'Invalid KeyAction first byte "${keyActionFirstByte}"';
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