Files
pywerewolf/README.md
2021-03-12 18:06:26 +01:00

2.9 KiB

PyWerwolf

Trying to rebuild https://github.com/foin137/werwolfonline.eu in python

Phases of the game

@startuml(id=overview)
state WaitingForPlayers <<fork>>
[*] --> WaitingForPlayers: Created
WaitingForPlayers --> GameMaster: Creator
WaitingForPlayers --> Player: Player

GameMaster : Show the game id/link
WaitingForPlayers : Create game in Database
EditRules -> GameMaster: close Rules
GameMaster -> EditRules: edit rules
state WaitingForPlayersEnd <<join>>

Player --> WaitingForPlayersEnd: Ready


GameMaster --> GameMaster:  start &&\nlen(Players)>=len(special roles) &&\nnum_werewolfes > 1
GameMaster --> WaitingForPlayersEnd: start &&\n(len(Players)<len(special roles) ||\n  num_werewolfes < 1)

WaitingForPlayersEnd --> StartGame
StartGame : Assign Player Roles
StartGame : Show Introduction

StartGame --> MainPhase : all ready
state MainPhase {
 !include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!DayAndNight
}
@enduml
@startuml(id=DayAndNight)
state NightPhaseCupin <<fork>>
[*] --> NightPhaseCupin: Game has Cupin
[*] --> NightPhaseMain: no Cupin


state NightPhaseCupinEnd <<join>>
NightPhaseCupin --> WaitToContinueCupin: !Cupin
NightPhaseCupin --> SelectLovedOnes: Cupin
WaitToContinueCupin --> NightPhaseCupinEnd
SelectLovedOnes --> NightPhaseCupinEnd: selected and confirmed loved ones

state NightPhaseLovedOnes <<fork>>
state NightPhaseLovedOnesEnd <<fork>>
NightPhaseCupinEnd --> NightPhaseLovedOnes
NightPhaseLovedOnes --> LovedOnesAwake: Selected Loved Ones
NightPhaseLovedOnes --> WaitForLovedOnes: other
LovedOnesAwake --> NightPhaseLovedOnesEnd: ready
WaitForLovedOnes --> NightPhaseLovedOnesEnd

NightPhaseLovedOnesEnd --> NightPhaseMain : all ready

state NightPhaseMain {
 !include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!NightPhaseMain
}

NightPhaseMain --> NightPhaseLate : Witch/Leaderwolf && voted && actions done and all ready
NightPhaseLate: LeaderWolf selects victim to convert
NightPhaseLate: witch is allowed to select heal/murder

NightPhaseMain --> ShowDead: no Witch/Leaderwolf && voted && actions done and all ready
NightPhaseLate --> ShowDead: actions taken
@enduml
@startuml(id=NightPhaseMain)
state NightPhaseMainStart <<fork>>
[*] --> NightPhaseMainStart
NightPhaseMainStart --> SelectVictim: Werewolfes || Spy
NightPhaseMainStart --> SelectIdentity: Seer
NightPhaseMainStart --> SelectProtectee: Protector
NightPhaseMainStart --> SeeWerewolfes: ParanormalInvestigator && FirstRound*
NightPhaseMainStart --> Sleep: Villager


state NightPhaseMainEnd <<join>>
SelectVictim --> NightPhaseMainEnd: Werewolfes || Spy
SelectIdentity --> NightPhaseMainEnd: Done
SelectProtectee --> NightPhaseMainEnd: Done
SeeWerewolfes --> NightPhaseMainEnd: Done
Sleep --> NightPhaseMainEnd: Ready

NightPhaseMainEnd --> [*]

@enduml