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pywerewolf/README.md
2021-03-14 13:59:13 +01:00

3.8 KiB

PyWerwolf

Trying to rebuild https://github.com/foin137/werwolfonline.eu in python

Phases of the game

@startuml(id=overview)
hide empty description

state WaitingForPlayers
[*] --> WaitingForPlayers: Created

WaitingForPlayers --> StartGame: Start && ready
StartGame : Assign Player Roles
StartGame : Show Introduction

StartGame --> MainPhaseNight : all ready
state MainPhaseNight {
 !include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheNight
}
MainPhaseNight --> Award: No Villagers left
MainPhaseNight --> MainPhaseDay: Some Villagers left
state MainPhaseDay {
 !include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheDay
}
MainPhaseDay --> Award: No Werewolfes left
MainPhaseDay --> MainPhaseNight: Some Werewolfes left
@enduml
@startuml(id=TheNight)
hide empty description
[*] --> NightPhaseCupin: 

NightPhaseCupin --> InformLovedOnes: Cupin selected
InformLovedOnes --> NightPhaseMain: ack
NightPhaseCupin --> NightPhaseMain : Cupin already selected or No Cupin
' state NightPhaseCupinEnd <<join>>
' NightPhaseCupin --> WaitToContinueCupin: !Cupin
' NightPhaseCupin --> SelectLovedOnes: Cupin
' WaitToContinueCupin --> NightPhaseCupinEnd
' SelectLovedOnes --> NightPhaseCupinEnd: selected and confirmed loved ones

' state NightPhaseLovedOnes <<fork>>
' state NightPhaseLovedOnesEnd <<fork>>
' NightPhaseCupinEnd --> NightPhaseLovedOnes
' NightPhaseLovedOnes --> LovedOnesAwake: Selected Loved Ones
' NightPhaseLovedOnes --> WaitForLovedOnes: other
' LovedOnesAwake --> NightPhaseLovedOnesEnd: ready
' WaitForLovedOnes --> NightPhaseLovedOnesEnd
' 
' NightPhaseLovedOnesEnd --> NightPhaseMain : all ready

state NightPhaseMain 
NightPhaseMain --> NightPhaseLate : Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
state NightPhaseLate 
NightPhaseMain --> [*]: no Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
NightPhaseLate --> [*]: actions taken
@enduml
@startuml(id=TheDay)
hide empty description
[*] --> ShowDead: Done
ShowDead: Show the Dead of the night
ShowDead --> Election: No Major
Election --> Discussion: Major elected
ShowDead --> Discussion: all ready || major ready
Discussion --> Accuse: time is up / major forwarded
Accuse --> Poll : Accuse ok
Poll --> ShootTheConvict: Poll successfull
Poll --> Voting: Poll unsuccessfull
Voting --> ShootTheConvict: Voting Completed
ShootTheConvict --> [*]: Done
@enduml
@startuml(id=NightPhaseMain)
hide empty description
state NightPhaseMainStart <<fork>>
[*] --> NightPhaseMainStart
NightPhaseMainStart --> SelectVictim: Werewolfes || Spy
NightPhaseMainStart --> SelectIdentity: Seer
NightPhaseMainStart --> SelectProtectee: Protector
NightPhaseMainStart --> SeeWerewolfes: ParanormalInvestigator
NightPhaseMainStart --> Sleep: Villager


state NightPhaseMainEnd <<join>>
SelectVictim --> NightPhaseMainEnd: Werewolfes || Spy
SelectIdentity --> NightPhaseMainEnd: Done
SelectProtectee --> NightPhaseMainEnd: Done
SeeWerewolfes --> NightPhaseMainEnd: Done
Sleep --> NightPhaseMainEnd: Ready

NightPhaseMainEnd --> [*]

@enduml
@startuml(id=NightPhaseLate)
hide empty description
state NightPhaseLateStart <<fork>>
[*] --> NightPhaseLateStart
state "Witch selects\nHealing or Poison" as SelectHealOrPoison
state "Leaderwolf selects victim\nfor conversion" as SelectLeaderVictim
NightPhaseLateStart --> SelectHealOrPoison: Witch
NightPhaseLateStart --> SelectLeaderVictim: Leaderwolf
NightPhaseLateStart --> SleepAgain: Villager



state NightPhaseLateEnd <<join>>
SelectHealOrPoison --> NightPhaseLateEnd: Selection finished
SelectHealOrPoison -left-> SelectHealOrPoison: Next selection
SelectLeaderVictim --> NightPhaseLateEnd: Done
SleepAgain --> NightPhaseLateEnd

NightPhaseLateEnd --> [*]

@enduml