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4103a7ad30
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| 4103a7ad30 |
62
README.md
62
README.md
@@ -28,15 +28,22 @@ WaitingForPlayersEnd --> StartGame
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StartGame : Assign Player Roles
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StartGame : Assign Player Roles
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StartGame : Show Introduction
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StartGame : Show Introduction
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StartGame --> MainPhase : all ready
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StartGame --> MainPhaseNight : all ready
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state MainPhase {
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state MainPhaseNight {
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!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!DayAndNight
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!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheNight
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}
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}
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MainPhaseNight --> Award: No Villagers left
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MainPhaseNight --> MainPhaseDay
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state MainPhaseDay {
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!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!TheDay
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}
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MainPhaseDay --> Award: No Werewolfes left
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NightPhaseMain --> MainPhaseNight
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@enduml
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@enduml
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```
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```
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```plantuml
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```plantuml
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@startuml(id=DayAndNight)
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@startuml(id=TheNight)
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state NightPhaseCupin <<fork>>
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state NightPhaseCupin <<fork>>
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[*] --> NightPhaseCupin: Game has Cupin
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[*] --> NightPhaseCupin: Game has Cupin
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[*] --> NightPhaseMain: no Cupin
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[*] --> NightPhaseMain: no Cupin
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@@ -61,13 +68,28 @@ NightPhaseLovedOnesEnd --> NightPhaseMain : all ready
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state NightPhaseMain {
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state NightPhaseMain {
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!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!NightPhaseMain
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!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!NightPhaseMain
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}
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}
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NightPhaseMain --> NightPhaseLate : Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
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state NightPhaseLate {
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!include https://gitea.d1v3.de/matthias/pywerewolf/raw/branch/master/README.md!NightPhaseLate
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}
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NightPhaseMain --> [*]: no Witch/Leaderwolf &&\nvoted &&\nactions done and all ready
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NightPhaseLate --> [*]: actions taken
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@enduml
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```
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NightPhaseMain --> NightPhaseLate : Witch/Leaderwolf && voted && actions done and all ready
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```plantuml
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NightPhaseLate: LeaderWolf selects victim to convert
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@startuml(id=TheDay)
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NightPhaseLate: witch is allowed to select heal/murder
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[*] --> ShowDead: Done
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ShowDead: Show the Dead of the night
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NightPhaseMain --> ShowDead: no Witch/Leaderwolf && voted && actions done and all ready
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ShowDead --> Election: No Major
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NightPhaseLate --> ShowDead: actions taken
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Election --> Discussion: Major elected
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ShowDead --> Discussion: all ready || major ready
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Discussion --> Accuse: time is up / major forwarded
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Accuse --> Poll:
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Poll --> Shoot: Poll successfull
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Poll --> Voting: Poll unsuccessfull
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Voting --> ShootTheWolf
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ShootTheWolf --> [*]: Done
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@enduml
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@enduml
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```
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```
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@@ -94,6 +116,26 @@ NightPhaseMainEnd --> [*]
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@enduml
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@enduml
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```
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```
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```plantuml
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@startuml(id=NightPhaseLate)
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state NightPhaseLateStart <<fork>>
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[*] --> NightPhaseLateStart
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NightPhaseLateStart --> SelectHealOrPoison: Witch
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NightPhaseLateStart --> SelectLeaderVictim: Leaderwolf
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NightPhaseLateStart --> SleepAgain: Villager
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state NightPhaseLateEnd <<join>>
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SelectHealOrPoison --> NightPhaseLateEnd: Selection finished
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SelectHealOrPoison -left-> SelectHealOrPoison: Next selection
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SelectLeaderVictim --> NightPhaseLateEnd: Done
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SleepAgain --> NightPhaseLateEnd
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NightPhaseLateEnd --> [*]
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@enduml
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```
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