updated states
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@@ -149,6 +149,22 @@ class Game(object):
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next=GameState.start_game,
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)
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],
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GameState.start_game: [
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TransitionObject(
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name = "StartGame 2 MainPhaseNight",
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inputType=GameMasterStartGame,
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condition=[self.players_ready, self.no_cupin],
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transition=self.assign_roles,
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next=GameState.night_phase,
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),
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TransitionObject(
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name = "StartGame 2 CupinSelect",
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inputType=GameMasterStartGame,
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condition=[self.has_cupin],
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transition=self.assign_roles,
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next=GameState.night_phase,
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)
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],
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}
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if game_id is None:
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