#include #include #include #include #include namespace clanguml { namespace t20029 { std::string encode_b64(std::string &&content) { return std::move(content); } template class Encoder : public T { public: bool send(std::string &&msg) { return T::send(std::move( // Encode the message using Base64 encoding and pass it to the next // layer encode(std::move(msg)))); } protected: std::string encode(std::string &&msg) { return encode_b64(std::move(msg)); } }; template class Retrier : public T { public: bool send(std::string &&msg) { std::string buffer{std::move(msg)}; int retryCount = 5; // Repeat until send() succeeds or retry count is exceeded while (retryCount--) { if (T::send(buffer)) return true; } return false; } }; class ConnectionPool { public: void connect() { if (!is_connected_.load()) connect_impl(); } bool send(const std::string &msg) { return true; } private: void connect_impl() { is_connected_ = true; } std::atomic is_connected_; }; int tmain() { auto pool = std::make_shared>>(); // Establish connection to the remote server synchronously pool->connect(); // Repeat for each line in the input stream for (std::string line; std::getline(std::cin, line);) { if (!pool->send(std::move(line))) break; } return 0; } } }