#include namespace clanguml { namespace t00023 { class Strategy { public: virtual ~Strategy() = default; virtual void algorithm() = 0; }; class StrategyA : public Strategy { public: void algorithm() override { } }; class StrategyB : public Strategy { public: void algorithm() override { } }; class StrategyC : public Strategy { public: void algorithm() override { } }; class Context { public: Context(std::unique_ptr strategy) : m_strategy(std::move(strategy)) { } void apply() { m_strategy->algorithm(); } private: std::unique_ptr m_strategy; }; } }