#include #include #include namespace clanguml { namespace t20033 { struct A { int a1() { return 0; } int a2() { return 1; } int a3() { return 2; } int a4() { return 3; } }; int tmain() { A a; int result{}; // clang-format off if(false) { result = 0; } else if (reinterpret_cast(&a) % 100 == 0ULL) { result = a.a1(); } else if (reinterpret_cast(&a) % 64 == 0ULL) { result = a.a2(); } else if(a.a2() == 2 && a.a3() == 3) { result = a.a3(); } else { result = a.a4(); } // clang-format on if (int i = a.a2(); i != 2) { result += a.a3(); } for (int i = 0; i < a.a2(); i++) { result += i * a.a3(); } int retry_count = a.a3(); while (retry_count--) { result -= a.a2(); } do { result += a.a4(); } while (retry_count++ < a.a3()); result = a.a4() % 6 ? result * 2 : result; std::vector ints; for (auto i : ints) { result += a.a4(); } return result; } } }