namespace clanguml { namespace t20042 { struct A { }; struct AHandler { void handle(A &a) const { } void operator()(A &a) const { handle(a); } }; struct B { }; struct BHandler { void handle(B &b) const { } void operator()(B &b) const { handle(b); } }; template struct Overload : public Bases... { using Bases::operator()...; }; template Overload(Bases...) -> Overload; void tmain() { Overload dispatch; A a; B b; dispatch(a); dispatch(b); } } }