data day03
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day03/data/data.txt
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164
day03/index.html
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day03/index.html
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8"/>
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<title>Day 3 - Advent of Code 2020</title>
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<!--[if lt IE 9]><script src="/static/html5.js"></script><![endif]-->
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<link href='//fonts.googleapis.com/css?family=Source+Code+Pro:300&subset=latin,latin-ext' rel='stylesheet' type='text/css'/>
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<link rel="stylesheet" type="text/css" href="/static/style.css?25"/>
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<link rel="stylesheet alternate" type="text/css" href="/static/highcontrast.css?0" title="High Contrast"/>
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<link rel="shortcut icon" href="/favicon.png"/>
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</head><!--
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Oh, hello! Funny seeing you here.
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I appreciate your enthusiasm, but you aren't going to find much down here.
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There certainly aren't clues to any of the puzzles. The best surprises don't
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even appear in the source until you unlock them for real.
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Please be careful with automated requests; I'm not a massive company, and I can
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only take so much traffic. Please be considerate so that everyone gets to play.
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If you're curious about how Advent of Code works, it's running on some custom
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Perl code. Other than a few integrations (auth, analytics, ads, social media),
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I built the whole thing myself, including the design, animations, prose, and
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all of the puzzles.
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The puzzles are most of the work; preparing a new calendar and a new set of
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puzzles each year takes all of my free time for 4-5 months. A lot of effort
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went into building this thing - I hope you're enjoying playing it as much as I
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enjoyed making it for you!
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If you'd like to hang out, I'm @ericwastl on Twitter.
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- Eric Wastl
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-->
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<body>
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<article class="day-desc"><h2>--- Day 3: Toboggan Trajectory ---</h2><p>With the toboggan login problems resolved, you set off toward the airport. While travel by toboggan might be easy, it's certainly not safe: there's <span title="It looks like the toboggan steering system even runs on Intcode! Good thing you don't have to modify it.">very minimal steering</span> and the area is covered in trees. You'll need to see which angles will take you near the fewest trees.</p>
|
||||
<p>Due to the local geology, trees in this area only grow on exact integer coordinates in a grid. You make a map (your puzzle input) of the open squares (<code>.</code>) and trees (<code>#</code>) you can see. For example:</p>
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<pre><code>..##.......
|
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#...#...#..
|
||||
.#....#..#.
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||||
..#.#...#.#
|
||||
.#...##..#.
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||||
..#.##.....
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||||
.#.#.#....#
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.#........#
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||||
#.##...#...
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#...##....#
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.#..#...#.#
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||||
</code></pre>
|
||||
<p>These aren't the only trees, though; due to something you read about once involving arboreal genetics and biome stability, the same pattern repeats to the right many times:</p>
|
||||
<pre><code><em>..##.......</em>..##.........##.........##.........##.........##....... --->
|
||||
<em>#...#...#..</em>#...#...#..#...#...#..#...#...#..#...#...#..#...#...#..
|
||||
<em>.#....#..#.</em>.#....#..#..#....#..#..#....#..#..#....#..#..#....#..#.
|
||||
<em>..#.#...#.#</em>..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#
|
||||
<em>.#...##..#.</em>.#...##..#..#...##..#..#...##..#..#...##..#..#...##..#.
|
||||
<em>..#.##.....</em>..#.##.......#.##.......#.##.......#.##.......#.##..... --->
|
||||
<em>.#.#.#....#</em>.#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#
|
||||
<em>.#........#</em>.#........#.#........#.#........#.#........#.#........#
|
||||
<em>#.##...#...</em>#.##...#...#.##...#...#.##...#...#.##...#...#.##...#...
|
||||
<em>#...##....#</em>#...##....##...##....##...##....##...##....##...##....#
|
||||
<em>.#..#...#.#</em>.#..#...#.#.#..#...#.#.#..#...#.#.#..#...#.#.#..#...#.# --->
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||||
</code></pre>
|
||||
<p>You start on the open square (<code>.</code>) in the top-left corner and need to reach the bottom (below the bottom-most row on your map).</p>
|
||||
<p>The toboggan can only follow a few specific slopes (you opted for a cheaper model that prefers rational numbers); start by <em>counting all the trees</em> you would encounter for the slope <em>right 3, down 1</em>:</p>
|
||||
<p>From your starting position at the top-left, check the position that is right 3 and down 1. Then, check the position that is right 3 and down 1 from there, and so on until you go past the bottom of the map.</p>
|
||||
<p>The locations you'd check in the above example are marked here with <code><em>O</em></code> where there was an open square and <code><em>X</em></code> where there was a tree:</p>
|
||||
<pre><code>..##.........##.........##.........##.........##.........##....... --->
|
||||
#..<em>O</em>#...#..#...#...#..#...#...#..#...#...#..#...#...#..#...#...#..
|
||||
.#....<em>X</em>..#..#....#..#..#....#..#..#....#..#..#....#..#..#....#..#.
|
||||
..#.#...#<em>O</em>#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#
|
||||
.#...##..#..<em>X</em>...##..#..#...##..#..#...##..#..#...##..#..#...##..#.
|
||||
..#.##.......#.<em>X</em>#.......#.##.......#.##.......#.##.......#.##..... --->
|
||||
.#.#.#....#.#.#.#.<em>O</em>..#.#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#
|
||||
.#........#.#........<em>X</em>.#........#.#........#.#........#.#........#
|
||||
#.##...#...#.##...#...#.<em>X</em>#...#...#.##...#...#.##...#...#.##...#...
|
||||
#...##....##...##....##...#<em>X</em>....##...##....##...##....##...##....#
|
||||
.#..#...#.#.#..#...#.#.#..#...<em>X</em>.#.#..#...#.#.#..#...#.#.#..#...#.# --->
|
||||
</code></pre>
|
||||
<p>In this example, traversing the map using this slope would cause you to encounter <code><em>7</em></code> trees.</p>
|
||||
<p>Starting at the top-left corner of your map and following a slope of right 3 and down 1, <em>how many trees would you encounter?</em></p>
|
||||
</article>
|
||||
<p>To begin, <a href="3/input" target="_blank">get your puzzle input</a>.</p>
|
||||
<form method="post" action="3/answer"><input type="hidden" name="level" value="1"/><p>Answer: <input type="text" name="answer" autocomplete="off"/> <input type="submit" value="[Submit]"/></p></form>
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<p>You can also <span class="share">[Share<span class="share-content">on
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></span>]</span> this puzzle.</p>
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