16 lines
206 B
C++
16 lines
206 B
C++
#include "pch.h"
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#include "render.h"
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int render::blit = 0;
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void render::update()
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{
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}
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void render::paint()
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{
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/*render_paint_balls();
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gdrv_blat((int)&vscreen, xDest, yDest);
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render_unpaint_balls();*/
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} |