Files
SpaceCadetPinball/SpaceCadetPinball/TPlunger.cpp
toxie 57af3af800 Increase precision of mode_countdown_ handling (#52)
* fix harmless warnings and properly try/catch allocations via new

otherwise the error handling will never be triggered

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings

* document warnings that i cannot handle on my own

* revert changes to have a new cleaner PR after review/cherry picks

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings and add comments where original code is 'correct' but weird
2021-10-23 07:33:04 +03:00

156 lines
4.0 KiB
C++

#include "pch.h"
#include "TPlunger.h"
#include "control.h"
#include "loader.h"
#include "maths.h"
#include "pb.h"
#include "render.h"
#include "TBall.h"
#include "timer.h"
#include "TPinballTable.h"
TPlunger::TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
loader::query_visual(groupIndex, 0, &visual);
Boost = 0.0;
BallFeedTimer_ = 0;
PullbackTimer_ = 0;
SoundIndexP1 = visual.SoundIndex4;
SoundIndexP2 = visual.SoundIndex3;
HardHitSoundId = visual.Kicker.HardHitSoundId;
Threshold = 1000000000.0;
MaxPullback = 100;
Elasticity = 0.5f;
Smoothness = 0.5f;
PullbackIncrement = static_cast<int>(100.0 / (ListBitmap->size() * 8.0));
Unknown4F = 0.025f;
float* floatArr = loader::query_float_attribute(groupIndex, 0, 601);
table->PlungerPositionX = floatArr[0];
table->PlungerPositionY = floatArr[1];
}
void TPlunger::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
{
if (PinballTable->TiltLockFlag)
Message(1017, 0.0);
coef = RandFloat() * Boost * 0.1f + Boost; // it is intended that the passed in coef is never used!
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, coef);
}
int TPlunger::Message(int code, float value)
{
switch (code)
{
case 1004:
if (!PullbackTimer_)
{
Boost = 0.0;
Threshold = 1000000000.0;
loader::play_sound(HardHitSoundId);
PullbackTimer(0, this);
}
return 0;
case 1015:
{
auto ball = PinballTable->BallList.at(0);
ball->Message(1024, 0.0);
ball->Position.X = PinballTable->PlungerPositionX;
ball->Position.Y = PinballTable->PlungerPositionY;
ball->ActiveFlag = 1;
PinballTable->BallInSink = 0;
pb::tilt_no_more();
control::handler(code, this);
return 0;
}
case 1016:
if (BallFeedTimer_)
timer::kill(BallFeedTimer_);
BallFeedTimer_ = timer::set(0.95999998f, this, BallFeedTimer);
loader::play_sound(SoundIndexP1);
control::handler(code, this);
return 0;
case 1017:
Threshold = 0.0;
Boost = static_cast<float>(MaxPullback);
timer::set(0.2f, this, PlungerReleasedTimer);
break;
case 1005:
case 1009:
case 1010:
case 1024:
{
if (code == 1024)
{
if (BallFeedTimer_)
timer::kill(BallFeedTimer_);
BallFeedTimer_ = 0;
}
Threshold = 0.0;
if (PullbackTimer_)
timer::kill(PullbackTimer_);
PullbackTimer_ = 0;
if (code == 1005) // intended that this can never be reached (same as original)
loader::play_sound(SoundIndexP2);
auto bmp = ListBitmap->at(0);
auto zMap = ListZMap->at(0);
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
timer::set(Unknown4F, this, PlungerReleasedTimer);
break;
}
default:
break;
}
return 0;
}
void TPlunger::BallFeedTimer(int timerId, void* caller)
{
auto plunger = static_cast<TPlunger*>(caller);
plunger->PullbackTimer_ = 0;
plunger->Message(1015, 0.0);
}
void TPlunger::PullbackTimer(int timerId, void* caller)
{
auto plunger = static_cast<TPlunger*>(caller);
plunger->Boost += static_cast<float>(plunger->PullbackIncrement);
if (plunger->Boost <= static_cast<float>(plunger->MaxPullback))
{
plunger->PullbackTimer_ = timer::set(plunger->Unknown4F, plunger, PullbackTimer);
}
else
{
plunger->PullbackTimer_ = 0;
plunger->Boost = static_cast<float>(plunger->MaxPullback);
}
int index = static_cast<int>(floor(
static_cast<float>(plunger->ListBitmap->size() - 1) *
(plunger->Boost / static_cast<float>(plunger->MaxPullback))));
auto bmp = plunger->ListBitmap->at(index);
auto zMap = plunger->ListZMap->at(index);
render::sprite_set(
plunger->RenderSprite,
bmp,
zMap,
bmp->XPosition - plunger->PinballTable->XOffset,
bmp->YPosition - plunger->PinballTable->YOffset);
}
void TPlunger::PlungerReleasedTimer(int timerId, void* caller)
{
auto plunger = static_cast<TPlunger*>(caller);
plunger->Threshold = 1000000000.0;
plunger->Boost = 0.0;
}