TPlunger ready. TEdgeManager v1.
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@@ -518,8 +518,8 @@ void pb::launch_ball()
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void pb::end_game()
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{
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int scores[4];
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int scoreIndex[4];
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int scores[4]{};
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int scoreIndex[4]{};
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char String1[200];
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mode_change(2);
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@@ -616,7 +616,7 @@ float pb::collide(float timeNow, float timeDelta, TBall* ball)
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ray.Direction.Y = ball->Acceleration.Y;
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ray.Direction.Z = ball->Acceleration.Z;
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ray.MaxDistance = maxDistance;
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ray.Unknown2 = ball->Unknown17F;
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ray.FieldFlag = ball->FieldFlag;
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ray.TimeNow = timeNow;
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ray.TimeDelta = timeDelta;
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ray.MinDistance = 0.0020000001f;
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