Added loader for Full Tilt .dat files, v1.
Works with some data hacks in lowest resolution. Seems to work ok, even though BL is still 3DPB.
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@@ -37,8 +37,9 @@ int pb::init()
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++memory::critical_allocation;
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lstrcpyA(datFileName, winmain::DatFileName);
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//lstrcpyA(datFileName, "cadet.dat");
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pinball::make_path_name(dataFilePath, datFileName, 300);
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record_table = partman::load_records(dataFilePath);
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record_table = partman::load_records(dataFilePath, 0, strstr(datFileName, "cadet"));
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auto useBmpFont = 0;
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pinball::get_rc_int(158, &useBmpFont);
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@@ -55,6 +56,10 @@ int pb::init()
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auto backgroundBmp = (gdrv_bitmap8*)partman::field_labeled(record_table, "background", datFieldTypes::Bitmap8bit);
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auto cameraInfo = (float*)partman::field_labeled(record_table, "camera_info", datFieldTypes::FloatArray);
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/*Full tilt hack - table size is hardcoded*/
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if (!tableSize)
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tableSize = new short[2]{600, 800};
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if (cameraInfo)
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{
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memcpy(&projMat, cameraInfo, sizeof(float) * 4 * 3);
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@@ -545,7 +550,7 @@ void pb::end_game()
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scores[j] = scores[i];
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scores[i] = score;
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int index = scoreIndex[j];
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int index = scoreIndex[j];
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scoreIndex[j] = scoreIndex[i];
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scoreIndex[i] = index;
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}
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