Made it compile with GCC on Linux.
Fixed GCC warnings and Windows specifics. Restored C++11, switch to 14 was not supposed to happen. Not 100% sure about my Find* module section.
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README.md
13
README.md
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# SpaceCadetPinball
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**Summary:** Reverse engineering of `3D Pinball for Windows – Space Cadet`, a game bundled with Windows.
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**How to play:** Place compiled exe into a folder containing original game resources (not included).\
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**How to play:** Place compiled executable into a folder containing original game resources (not included).\
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Supports data files from Windows and Full Tilt versions of the game.
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\
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\
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@@ -20,8 +20,15 @@ Supports data files from Windows and Full Tilt versions of the game.
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* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
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**Compiling:**\
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Project uses `C++11` features and depends on Windows libs.\
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Compile with Visual Studio; tested with 2017 and 2019.
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Project uses `C++11` and depends on `SDL2` libs.\
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On Windows:\
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Download and unpack devel packages for `SDL2` and `SDL2_mixer`.\
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Set paths to them in CMakeLists.txt, see suggested placement in /Libs.\
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Compile with Visual Studio; tested with 2019.
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On Linux:\
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Install devel packages for `SDL2` and `SDL2_mixer`.\
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Compile with CMake; tested with GCC 10.
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**Plans:**
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* ~~Decompile original game~~
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