gdrv: blit no more, present render:vScreen directly.

Improved split bitmap handling.
This commit is contained in:
Muzychenko Andrey
2021-09-25 16:52:19 +03:00
parent 625a6e7498
commit 22ce8ac538
16 changed files with 290 additions and 467 deletions

View File

@@ -18,16 +18,6 @@ EntryData::~EntryData()
zdrv::destroy_zmap(reinterpret_cast<zmap_header_type*>(Buffer));
memory::free(Buffer);
}
if (DerivedBmp)
{
gdrv::destroy_bitmap(DerivedBmp);
memory::free(DerivedBmp);
}
if (DerivedZMap)
{
zdrv::destroy_zmap(DerivedZMap);
memory::free(DerivedZMap);
}
}
@@ -38,8 +28,7 @@ GroupData::GroupData(int groupId)
void GroupData::AddEntry(EntryData* entry)
{
Entries.push_back(entry);
auto addEntry = true;
switch (entry->EntryType)
{
case FieldTypes::GroupName:
@@ -47,21 +36,23 @@ void GroupData::AddEntry(EntryData* entry)
break;
case FieldTypes::Bitmap8bit:
{
auto bmp = reinterpret_cast<gdrv_bitmap8*>(entry->Buffer);
if (bmp->BitmapType == BitmapTypes::Spliced)
auto srcBmp = reinterpret_cast<gdrv_bitmap8*>(entry->Buffer);
if (srcBmp->BitmapType == BitmapTypes::Spliced)
{
// Get rid of spliced bitmap early on, to simplify render pipeline
auto splitBmp = memory::allocate<gdrv_bitmap8>();
auto splitZMap = memory::allocate<zmap_header_type>();
SplitSplicedBitmap(*bmp, *splitBmp, *splitZMap);
entry->DerivedBmp = splitBmp;
entry->DerivedZMap = splitZMap;
SetBitmap(splitBmp);
SetZMap(splitZMap);
auto bmp = memory::allocate<gdrv_bitmap8>();
auto zMap = memory::allocate<zmap_header_type>();
SplitSplicedBitmap(*srcBmp, *bmp, *zMap);
NeedsSort = true;
addEntry = false;
AddEntry(new EntryData(FieldTypes::Bitmap8bit, reinterpret_cast<char*>(bmp)));
AddEntry(new EntryData(FieldTypes::Bitmap16bit, reinterpret_cast<char*>(zMap)));
delete entry;
}
else
{
SetBitmap(bmp);
SetBitmap(srcBmp);
}
break;
}
@@ -72,6 +63,24 @@ void GroupData::AddEntry(EntryData* entry)
}
default: break;
}
if (addEntry)
Entries.push_back(entry);
}
void GroupData::FinalizeGroup()
{
if (NeedsSort)
{
// Entries within a group are sorted by EntryType, in ascending order.
// Dat files follow this rule, zMaps inserted in the middle break it.
NeedsSort = false;
std::sort(Entries.begin(), Entries.end(), [](const EntryData* lhs, const EntryData* rhs)
{
return lhs->EntryType < rhs->EntryType;
});
Entries.shrink_to_fit();
}
}
gdrv_bitmap8* GroupData::GetBitmap(int resolution) const

View File

@@ -43,12 +43,16 @@ enum class FieldTypes : int16_t
struct EntryData
{
EntryData() = default;
EntryData(FieldTypes entryType, char* buffer): EntryType(entryType), FieldSize(-1), Buffer(buffer)
{
}
~EntryData();
FieldTypes EntryType{};
int FieldSize{};
char* Buffer{};
gdrv_bitmap8* DerivedBmp{};
zmap_header_type* DerivedZMap{};
};
class GroupData
@@ -59,6 +63,7 @@ public:
GroupData(int groupId);
void AddEntry(EntryData* entry);
void FinalizeGroup();
const std::vector<EntryData*>& GetEntries() const { return Entries; }
const EntryData* GetEntry(size_t index) const { return Entries[index]; }
size_t EntryCount() const { return Entries.size(); }
@@ -70,6 +75,7 @@ private:
std::vector<EntryData*> Entries;
gdrv_bitmap8* Bitmaps[3]{};
zmap_header_type* ZMaps[3]{};
bool NeedsSort = false;
static void SplitSplicedBitmap(const gdrv_bitmap8& srcBmp, gdrv_bitmap8& bmp, zmap_header_type& zMap);

View File

@@ -86,14 +86,6 @@ void TTextBox::Clear()
OffsetY);
else
gdrv::fill_bitmap(&render::vscreen, Width, Height, OffsetX, OffsetY, 0);
gdrv::blit(
&render::vscreen,
OffsetX,
OffsetY,
OffsetX + render::vscreen.XPosition,
OffsetY + render::vscreen.YPosition,
Width,
Height);
if (Timer)
{
if (Timer != -1)
@@ -198,14 +190,6 @@ void TTextBox::Draw()
auto font = Font;
if (!font)
{
gdrv::blit(
&render::vscreen,
OffsetX,
OffsetY,
OffsetX + render::vscreen.XPosition,
OffsetY + render::vscreen.YPosition,
Width,
Height);
gdrv::grtext_draw_ttext_in_box(
Message1->Text,
render::vscreen.XPosition + OffsetX,
@@ -276,13 +260,4 @@ void TTextBox::Draw()
++text;
}
}
gdrv::blit(
&render::vscreen,
OffsetX,
OffsetY,
OffsetX + render::vscreen.XPosition,
OffsetY + render::vscreen.YPosition,
Width,
Height);
}

View File

@@ -121,7 +121,7 @@ void fullscrn::window_size_changed()
OffsetY = static_cast<int>(floor((height - res->TableHeight * ScaleY) / 2));
}
gdrv::DestinationRect = SDL_Rect
render::DestinationRect = SDL_Rect
{
OffsetX, OffsetY,
width - OffsetX * 2, height - OffsetY * 2

View File

@@ -9,41 +9,7 @@
#include "score.h"
#include "winmain.h"
SDL_Texture* gdrv::vScreenTex = nullptr;
ColorRgba* gdrv::vScreenPixels = nullptr;
int gdrv::vScreenWidth, gdrv::vScreenHeight;
ColorRgba gdrv::current_palette[256]{};
SDL_Rect gdrv::DestinationRect{};
int gdrv::init(int width, int height)
{
{
UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
vScreenTex = SDL_CreateTexture
(
winmain::Renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
width, height
);
}
vScreenWidth = width;
vScreenHeight = height;
vScreenPixels = new ColorRgba[width * height];
return 0;
}
int gdrv::uninit()
{
SDL_DestroyTexture(vScreenTex);
delete[] vScreenPixels;
return 0;
}
void gdrv::get_focus()
{
}
int gdrv::create_bitmap(gdrv_bitmap8* bmp, int width, int height, int stride, bool indexed)
{
@@ -122,23 +88,23 @@ int gdrv::display_palette(ColorRgba* plt)
{
const uint32_t sysPaletteColors[]
{
0x00000000, // Color 0: transparent
0x00000080,
0x00008000,
0x00008080,
0x00800000,
0x00800080,
0x00808000,
0x00C0C0C0,
0x00C0DCC0,
0x00F0CAA6
0xff000000, // Color 0: transparent
0xff000080,
0xff008000,
0xff008080,
0xff800000,
0xff800080,
0xff808000,
0xffC0C0C0,
0xffC0DCC0,
0xffF0CAA6
};
memcpy(current_palette, sysPaletteColors, sizeof sysPaletteColors);
for (int i = 0; i < 256; i++)
{
current_palette[i].rgba.peFlags = 0;
current_palette[i].rgba.Alpha = 0;
}
auto pltSrc = &plt[10];
@@ -147,18 +113,16 @@ int gdrv::display_palette(ColorRgba* plt)
{
if (plt)
{
pltDst->rgba.peRed = pltSrc->rgba.peRed;
pltDst->rgba.peGreen = pltSrc->rgba.peGreen;
pltDst->rgba.peBlue = pltSrc->rgba.peBlue;
pltDst->rgba.Blue = pltSrc->rgba.Blue;
pltDst->rgba.Green = pltSrc->rgba.Green;
pltDst->rgba.Red = pltSrc->rgba.Red;
}
pltDst->rgba.peFlags = 4;
pltDst->rgba.Alpha = 0xFF;
pltSrc++;
pltDst++;
}
current_palette[255].rgba.peBlue = -1;
current_palette[255].rgba.peGreen = -1;
current_palette[255].rgba.peRed = -1;
current_palette[255].Color = 0xffFFFFFF;
score::ApplyPalette();
for (const auto group : pb::record_table->Groups)
@@ -194,32 +158,6 @@ int gdrv::destroy_bitmap(gdrv_bitmap8* bmp)
return 0;
}
void gdrv::blit(gdrv_bitmap8* bmp, int xSrc, int ySrc, int xDest, int yDest, int width, int height)
{
StretchDIBitsScaled(
xSrc,
ySrc,
xDest,
yDest,
width,
height,
bmp
);
}
void gdrv::blat(gdrv_bitmap8* bmp, int xDest, int yDest)
{
StretchDIBitsScaled(
0,
0,
xDest,
yDest,
bmp->Width,
bmp->Height,
bmp
);
}
void gdrv::fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar)
{
auto color = current_palette[fillChar];
@@ -272,64 +210,6 @@ void gdrv::grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width,
{
}
int gdrv::StretchDIBitsScaled(int xSrc, int ySrc, int xDst, int yDst,
int width, int height, gdrv_bitmap8* bmp)
{
// Negative dst == positive src offset
if (xDst < 0)
{
xSrc -= xDst;
xDst = 0;
}
if (yDst < 0)
{
ySrc -= yDst;
yDst = 0;
}
// Clamp out of bounds rectangles
xSrc = std::max(0, std::min(xSrc, bmp->Width));
ySrc = std::max(0, std::min(ySrc, bmp->Height));
if (xSrc + width > bmp->Width)
width = bmp->Width - xSrc;
if (ySrc + height > bmp->Height)
height = bmp->Height - ySrc;
xDst = std::max(0, std::min(xDst, vScreenWidth));
yDst = std::max(0, std::min(yDst, vScreenHeight));
if (xDst + width > vScreenWidth)
width = vScreenWidth - xDst;
if (yDst + height > vScreenHeight)
height = vScreenHeight - yDst;
auto srcPtr = &bmp->BmpBufPtr1[bmp->Stride * ySrc + xSrc];
auto dstPtr = &vScreenPixels[vScreenWidth * yDst + xDst];
for (int y = height; y > 0; --y)
{
std::memcpy(dstPtr, srcPtr, width * sizeof(ColorRgba));
srcPtr += bmp->Stride;
dstPtr += vScreenWidth;
}
return 0;
}
void gdrv::BlitScreen()
{
int pitch = 0;
void* lockedPixels;
SDL_LockTexture
(
vScreenTex,
nullptr,
&lockedPixels,
&pitch
);
std::memcpy(lockedPixels, vScreenPixels, vScreenWidth * vScreenHeight * sizeof(ColorRgba));
SDL_UnlockTexture(vScreenTex);
SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
}
void gdrv::ApplyPalette(gdrv_bitmap8& bmp)
{
if (bmp.BitmapType == BitmapTypes::None)

View File

@@ -11,10 +11,10 @@ enum class BitmapTypes : uint8_t
struct Rgba
{
uint8_t peRed;
uint8_t peGreen;
uint8_t peBlue;
uint8_t peFlags;
uint8_t Blue;
uint8_t Green;
uint8_t Red;
uint8_t Alpha;
};
union ColorRgba
@@ -57,32 +57,18 @@ struct gdrv_bitmap8
class gdrv
{
public:
static SDL_Rect DestinationRect;
static int init(int width, int height);
static int uninit();
static void get_focus();
static int create_bitmap(gdrv_bitmap8* bmp, int width, int height, int stride = -1, bool indexed = true);
static int create_bitmap(gdrv_bitmap8& bmp, const struct dat8BitBmpHeader& header);
static int destroy_bitmap(gdrv_bitmap8* bmp);
static int display_palette(ColorRgba* plt);
static void blit(gdrv_bitmap8* bmp, int xSrc, int ySrc, int xDest, int yDest, int width, int height);
static void blat(gdrv_bitmap8* bmp, int xDest, int yDest);
static void fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar);
static void copy_bitmap(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff, gdrv_bitmap8* srcBmp,
int srcXOff, int srcYOff);
static void copy_bitmap_w_transparency(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff,
gdrv_bitmap8* srcBmp, int srcXOff, int srcYOff);
static void grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width, int height, int a6);
static void BlitScreen();
static void ApplyPalette(gdrv_bitmap8& bmp);
static void CreatePreview(gdrv_bitmap8& bmp);
private:
static SDL_Texture* vScreenTex;
static ColorRgba* vScreenPixels;
static int vScreenWidth, vScreenHeight;
static ColorRgba current_palette[256];
static int StretchDIBitsScaled(int xSrc, int ySrc, int xDst, int yDst,
int width, int height, gdrv_bitmap8* bmp);
};

View File

@@ -68,7 +68,6 @@ void nudge::_nudge(float xDiff, float yDiff)
vector_type accelMod;
float invAccelX, invAccelY;
auto table = pb::MainTable;
auto ballList = pb::MainTable->BallList;
accelMod.X = xDiff * 0.5f;
accelMod.Y = yDiff * 0.5f;
@@ -91,10 +90,8 @@ void nudge::_nudge(float xDiff, float yDiff)
else
invAccelY = 1.0f / ball->Acceleration.Y;
ball->InvAcceleration.Y = invAccelY;
table = pb::MainTable;
}
}
render::shift(static_cast<int>(floor(xDiff + 0.5f)), static_cast<int>(floor(0.5f - yDiff)), 0, 0, table->Width,
table->Height);
render::shift(static_cast<int>(floor(xDiff + 0.5f)), static_cast<int>(floor(0.5f - yDiff)));
}

View File

@@ -217,7 +217,6 @@ void options::toggle(Menu1 uIDCheckItem)
case Menu1::WindowUniformScale:
Options.UniformScaling ^= true;
fullscrn::window_size_changed();
pb::paint();
break;
case Menu1::WindowLinearFilter:
Options.LinearFiltering ^= true;

View File

@@ -130,6 +130,7 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
groupData->AddEntry(entryData);
}
groupData->FinalizeGroup();
datFile->Groups.push_back(groupData);
}

View File

@@ -76,7 +76,6 @@ int pb::init()
zScaler = cameraInfo[2];
}
gdrv::init(resInfo->TableWidth, resInfo->TableHeight);
render::init(nullptr, zMin, zScaler, resInfo->TableWidth, resInfo->TableHeight);
gdrv::copy_bitmap(
&render::vscreen,
@@ -116,7 +115,6 @@ int pb::uninit()
if (MainTable)
delete MainTable;
MainTable = nullptr;
gdrv::get_focus();
timer::uninit();
render::uninit();
return 0;
@@ -131,14 +129,7 @@ void pb::reset_table()
void pb::firsttime_setup()
{
render::blit = 0;
render::update();
render::blit = 1;
}
void pb::paint()
{
render::paint();
}
void pb::mode_change(int mode)
@@ -493,9 +484,6 @@ void pb::keydown(int key)
case 's':
MainTable->AddScore(static_cast<int>(RandFloat() * 1000000.0f));
break;
case SDLK_F11:
gdrv::get_focus();
break;
case SDLK_F12:
MainTable->port_draw();
break;

View File

@@ -44,7 +44,6 @@ public:
static int uninit();
static void reset_table();
static void firsttime_setup();
static void paint();
static void mode_change(int mode);
static void toggle_demo();
static void replay_level(int demoMode);

File diff suppressed because it is too large Load Diff

View File

@@ -18,7 +18,7 @@ struct render_sprite_type_struct
char UnknownFlag;
VisualTypes VisualType;
int16_t Depth;
rectangle_type BmpRectCopy;
rectangle_type DirtyRectPrev;
int ZMapOffestY;
int ZMapOffestX;
rectangle_type DirtyRect;
@@ -31,20 +31,12 @@ struct render_sprite_type_struct
class render
{
public:
static int blit;
static int many_dirty, many_sprites, many_balls;
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
static zmap_header_type* background_zmap;
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
static float zscaler, zmin, zmax;
static rectangle_type vscreen_rect;
static gdrv_bitmap8 vscreen, *background_bitmap, ball_bitmap[20];
static zmap_header_type zscreen;
static gdrv_bitmap8 vscreen, *background_bitmap;
static SDL_Rect DestinationRect;
static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
static void uninit();
static void update();
static void paint();
static void sprite_modified(render_sprite_type_struct* sprite);
static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
zmap_header_type* zMap,
@@ -56,10 +48,23 @@ public:
static void sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp);
static void set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY);
static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
static void shift(int offsetX, int offsetY);
static void build_occlude_list();
static void SpriteViewer(bool* show);
static void PresentVScreen();
private:
static int many_dirty, many_sprites, many_balls;
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
static zmap_header_type* background_zmap;
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
static float zscaler, zmin, zmax;
static rectangle_type vscreen_rect;
static gdrv_bitmap8 ball_bitmap[20];
static zmap_header_type zscreen;
static SDL_Texture* vScreenTex;
static void repaint(struct render_sprite_type_struct* sprite);
static void paint_balls();
static void unpaint_balls();
static void shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight);
static void build_occlude_list();
static void SpriteViewer(bool* show);
static void BlitVScreen();
};

View File

@@ -208,15 +208,6 @@ void score::erase(scoreStruct* score, int blitFlag)
score->OffsetY);
else
gdrv::fill_bitmap(&render::vscreen, score->Width, score->Height, score->OffsetX, score->OffsetY, 0);
if (blitFlag)
gdrv::blit(
&render::vscreen,
score->OffsetX,
score->OffsetY,
score->OffsetX + render::vscreen.XPosition,
score->OffsetY + render::vscreen.YPosition,
score->Width,
score->Height);
}
}
@@ -256,14 +247,6 @@ void score::update(scoreStruct* score)
gdrv::copy_bitmap(&render::vscreen, width, height, x, y, bmp, 0, 0);
}
}
gdrv::blit(
&render::vscreen,
score->OffsetX,
score->OffsetY,
score->OffsetX + render::vscreen.XPosition,
score->OffsetY + render::vscreen.YPosition,
score->Width,
score->Height);
}
}

View File

@@ -212,7 +212,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
}
gdrv::blit(&gfr_display, 0, 0, 0, 30, 300, 10);
gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
}
}
@@ -284,7 +284,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
RenderUi();
SDL_RenderClear(renderer);
gdrv::BlitScreen();
render::PresentVScreen();
ImGui::Render();
ImGuiSDL::Render(ImGui::GetDrawData());
@@ -307,7 +307,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
midi::music_shutdown();
pb::uninit();
Sound::Close();
gdrv::uninit();
ImGuiSDL::Deinitialize();
ImGui_ImplSDL2_Shutdown();
SDL_DestroyRenderer(renderer);
@@ -649,8 +648,6 @@ int winmain::event_handler(const SDL_Event* event)
midi::play_pb_theme(0);
no_time_loss = 1;
has_focus = 1;
gdrv::get_focus();
pb::paint();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
case SDL_WINDOWEVENT_HIDDEN:
@@ -660,7 +657,6 @@ int winmain::event_handler(const SDL_Event* event)
Sound::Deactivate();
midi::music_stop();
has_focus = 0;
gdrv::get_focus();
pb::loose_focus();
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
@@ -698,7 +694,6 @@ void winmain::memalloc_failure()
{
midi::music_stop();
Sound::Close();
gdrv::uninit();
char* caption = pinball::get_rc_string(170, 0);
char* text = pinball::get_rc_string(179, 0);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, caption, text, MainWindow);
@@ -723,7 +718,10 @@ void winmain::a_dialog()
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
{
#if SDL_VERSION_ATLEAST(2, 0, 14)
// Relatively new feature, skip with older SDL
SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball");
#endif
}
ImGui::Separator();

View File

@@ -127,9 +127,9 @@ void zdrv::CreatePreview(zmap_header_type& zMap)
for (auto x = 0; x < zMap.Width; x++)
{
auto depth = static_cast<uint8_t>((0xffff - *src++) / 0xff);
color.rgba.peRed = depth;
color.rgba.peGreen = depth;
color.rgba.peBlue = depth;
color.rgba.Blue = depth;
color.rgba.Green = depth;
color.rgba.Red = depth;
*dst++ = color;
}
src += zMap.Stride - zMap.Width;