gdrv: blit no more, present render:vScreen directly.

Improved split bitmap handling.
This commit is contained in:
Muzychenko Andrey
2021-09-25 16:52:19 +03:00
parent 625a6e7498
commit 22ce8ac538
16 changed files with 290 additions and 467 deletions

View File

@@ -121,7 +121,7 @@ void fullscrn::window_size_changed()
OffsetY = static_cast<int>(floor((height - res->TableHeight * ScaleY) / 2));
}
gdrv::DestinationRect = SDL_Rect
render::DestinationRect = SDL_Rect
{
OffsetX, OffsetY,
width - OffsetX * 2, height - OffsetY * 2