gdrv: blit no more, present render:vScreen directly.
Improved split bitmap handling.
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@@ -121,7 +121,7 @@ void fullscrn::window_size_changed()
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OffsetY = static_cast<int>(floor((height - res->TableHeight * ScaleY) / 2));
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}
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gdrv::DestinationRect = SDL_Rect
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render::DestinationRect = SDL_Rect
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{
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OffsetX, OffsetY,
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width - OffsetX * 2, height - OffsetY * 2
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