Files
FVTT-DD-Import/ddimport.js
2020-03-23 22:23:53 +01:00

264 lines
7.9 KiB
JavaScript

Hooks.on("getSceneDirectoryEntryContext", (html, list) => {
console.log(html, list);
list.push({
name: "DungeonDraft Import",
icon: "<i class='fas fa-file-import'></i>",
callback: scene => {
DDImporter.Prompt(game.scenes.get(scene.attr("data-entity-id")))
}
})
})
class DDImporter {
static Prompt(scene)
{
if (canvas.scene._id != scene.data._id)
{
ui.notifications.error("Move to this scene to import");
return
}
let html =
`<textarea class = "dd-import-text" name= "importData"></textarea>`
new Dialog({
title: "Dungeon Draft Import",
content : html,
buttons : {
confirm : {
label: "Confirm",
callback : (html) => this.DDImport(scene, JSON.parse(html.find('[name="importData').val()))
},
cancel : {
label: "Cancel"
}
},
default: "confirm"
}).render(true);
}
static async DDImport(scene, file)
{
let level = 0;
if (file.world.levels[1])
{
let levelOptions = "";
for (let level in file.world.levels)
levelOptions = levelOptions.concat(`<option value="${level}">${file.world.levels[level].label}</option>`)
let html =
`<p>Which level do you want to import?</p>
<select name = "level-selector">
${levelOptions}
</select>
`
await new Dialog({
title: "Dungeon Draft Level Selector",
content : html,
buttons : {
confirm : {
label: "Select",
callback : (html) => {
level = JSON.parse(html.find('[name="level-selector').val())
scene.update({"walls" : this.GetWalls(file, level)});
scene.update({"lights" : this.GetLights(file, level)});
return;
}
},
cancel : {
label: "Cancel",
callback : html => {return}
}
},
default: "confirm"
}).render(true);
}
else
{
scene.update({"walls" : this.GetWalls(file, level)});
scene.update({"lights" : this.GetLights(file, level)});
}
}
static convertPointFromDDtoFVTT(point){
let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY;
let ddScale = canvas.grid.size/256;
return [(point[0]*ddScale)+offsetX, (point[1]*ddScale)+offsetY]
}
static GetWalls(file, level)
{
let walls = [];
let ddPortalList = [];
let allwalls = [];
let alldoors = [];
for (let index in file.world.levels[level].walls)
{
if (isNaN(index)) continue
let wallSet = []
let ddWalls = file.world.levels[level].walls[index]
let ddPointString = ddWalls.points;
let points = ddPointString.substring(18, ddPointString.length-2).split(", ").map(a => Number(a))
if (ddWalls.loop){
points = points.concat(points.slice(0,2))
}
let currentwalls = [];
for(let i = 0; i < points.length-3; i+=2)
{
allwalls.push([[points[i], points[i+1]], [points[i+2], points[i+3]]])
}
for (let portal of ddWalls.portals){
let portalCenterPoint = portal.position.substring(8, portal.position.length-2).split(", ").map(a => Number(a))
let portalDirection = portal.direction.substring(8, portal.direction.length-2).split(", ").map(a => Number(a))
let portalPoint1 = [portalCenterPoint[0] + portal.radius*portalDirection[0], portalCenterPoint[1] + portal.radius*portalDirection[1]] ;
let portalPoint2 = [portalCenterPoint[0] - portal.radius*portalDirection[0], portalCenterPoint[1] - portal.radius*portalDirection[1]] ;
alldoors.push([portalPoint1, portalPoint2])
let allwalls_new = []
for (let lineindex = 0; lineindex < currentwalls.length; lineindex+=1){
let line = acurrentwallsllwalls[lineindex]
if (this.pointIsOnLine(portalCenterPoint,line)){
let endpoint1 = this.getNearerPoint(line[0], [portalPoint1, portalPoint2])
let endpoint2 = this.getNearerPoint(line[1], [portalPoint1, portalPoint2])
if (line[0][0] != endpoint1[0] || line[0][1] != endpoint1[1]){
allwalls_new.push([[line[0][0], line[0][1]], [endpoint1[0], endpoint1[1]]])
}
if (line[1][0] != endpoint2[0] || line[1][1] != endpoint2[1]){
allwalls_new.push([[line[1][0], line[1][1]], [endpoint2[0], endpoint2[1]]])
}
}
else{
allwalls_new.push(line)
}
}
currentwalls = allwalls_new
}
allwalls = allwalls.concat(currentwalls)
}
for (let w of allwalls){
let sp = this.convertPointFromDDtoFVTT(w[0])
let ep = this.convertPointFromDDtoFVTT(w[1])
let wall = new Wall({
c : [
sp[0],
sp[1],
ep[0],
ep[1]
]
});
walls.push(wall.data)
}
for (let w of alldoors){
let sp = this.convertPointFromDDtoFVTT(w[0])
let ep = this.convertPointFromDDtoFVTT(w[1])
let wall = new Wall({
c : [
sp[0],
sp[1],
ep[0],
ep[1]
]
});
wall.data.door = true;
walls.push(wall.data)
}
return walls
}
static pointIsOnLine(point, line)
{
var slopedenom = (line[0][0] - line[1][0])
var slopenom = (line[0][1] - line[1][1])
if (slopedenom == 0){
if (point[0] == line[0][0]){
if ( (point[1] < line[1][1] && point[1] > line[0][1]) ||
(point[1] > line[1][1] && point[1] < line[0][1])){
return true
}
}
return false
}
var slope = slopenom/slopedenom
var intercept = line[1][1] - slope * line[1][0]
return (point[1] == (slope * point[0] + intercept))
}
static pointsDistance(point1, point2){
return Math.sqrt(((point2[0] - point1[0])**2) + (point2[1] - point1[1])**2);
}
static getNearerPoint(from, points){
if (this.pointsDistance(from, points[0]) < this.pointsDistance(from, points[1]))
return points[0]
return points[1]
}
static findDoorPoints(ddPortal)
{
let ddPortalString = ddPortals.position;
let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY;
let ddScale = canvas.grid.size/256
let point1 = ddPortalString.substring(9, ddPortalString.length-2).split(", ").map(a => Number(a)*ddScale)
point1[0]+=offsetX;
point1[1]+=offsetY;
let point2 = duplicate(point1);
let adjustX = Math.cos(ddPortals.rotation) * canvas.grid.size/2;
let adjustY = Math.sin(ddPortals.rotation) * canvas.grid.size/2;
point1[0]+=adjustX;
point1[1]+=adjustY;
adjustX = Math.cos(ddPortals.rotation+Math.PI) * canvas.grid.size/2;
adjustY = Math.sin(ddPortals.rotation+Math.PI) * canvas.grid.size/2;
point2[0]+=adjustX;
point2[1]+=adjustY;
return point1, point2
}
static GetLights(file, level)
{
let lights = [];
for (let index in file.world.levels[level].lights)
{
if (!isNaN(index))
{
let ddPointString = file.world.levels[level].lights[index].position
let ddLight = file.world.levels[level].lights[index]
let points = ddPointString.substring(9, ddPointString.length-2).split(", ").map(a => Number(a))
let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY;
let ddScale = canvas.grid.size/256
let light = new AmbientLight({
t: "l",
x: (points[0]*ddScale)+offsetX,
y: (points[1]*ddScale)+offsetY,
rotation: 0,
dim: ddLight.range*2,
bright: ddLight.range,
angle: 360,
tintColor: "#" + ddLight.color.substring(2),
tintAlpha: 0.05
})
lights.push(light.data);
}
}
return lights;
}
}
Hooks.on("ready", ev => {
canvas.stage.on('mousedown', (ev) => console.log(ev.data.destination.x - 768, ev.data.destination.y -768));
})