Initial Commit

This commit is contained in:
Russell
2020-02-27 21:10:00 -06:00
parent baf6921ee2
commit c8e5783f75
4 changed files with 162 additions and 1 deletions

View File

@@ -1,2 +1,10 @@
# FVTT-DD-Importer # FVTT-DD-Importer
Allows Importing DungeonDraft map files into FoundryVTT Allows Importing DungeonDraft map files into FoundryVTT
**Version 0.1**: Only Imports Walls, lights, and sometimes doors
The import dialog is accessible by right clicking on a scene in the sidebar.
Open your Dungeon Draft map file in any text editor and paste the contents into the dialog.
Manifest:

142
ddimport.js Normal file
View File

@@ -0,0 +1,142 @@
Hooks.on("getSceneDirectoryEntryContext", (html, list) => {
console.log(html, list);
list.push({
name: "DungeonDraft Import",
icon: "<i class='fas fa-file-import'></i>",
callback: scene => {
DDImporter.Prompt(game.scenes.get(scene.attr("data-entity-id")))
}
})
})
class DDImporter {
static Prompt(scene)
{
if (canvas.scene._id != scene.data._id)
{
ui.notifications.error("Move to this scene to import");
return
}
let html =
`<textarea class = "dd-import-text" name= "importData"></textarea>`
new Dialog({
title: "Dungeon Draft Import",
content : html,
buttons : {
confirm : {
label: "Confirm",
callback : (html) => this.DDImport(scene, JSON.parse(html.find('[name="importData').val()))
},
cancel : {
label: "Cancel"
}
},
default: "confirm"
}).render(true);
}
static DDImport(scene, file)
{
scene.update({"walls" : this.GetWalls(file)});
scene.update({"lights" : this.GetLights(file)});
// for (let index in file.world.levels[0].portals)
// {
// if (!isNaN(index))
// {
// let ddPortals = file.world.levels[0].portals[index]
// let wallSet = []
// let ddPortalString = ddPortals.position;
// let points = ddPortalString.substring(9, ddPortalString.length-2).split(", ").map(a => Number(a))
// let offsetX = canvas.dimensions.paddingX;
// let offsetY = canvas.dimensions.paddingY;
// let ddScale = canvas.grid.size/256
// let wall = new Wall({
// c : [(points[0]*ddScale)+offsetX, (points[1]*ddScale)+offsetY, (points[0]*ddScale)+offsetX, (points[1]*ddScale)+offsetY+100],
// });
// wall.door = CONST.WALL_DOOR_TYPES.DOOR
// walls.push(wall.data)
// }
// }
}
static GetWalls(file)
{
let walls = [];
for (let index in file.world.levels[0].walls)
{
if (!isNaN(index))
{
let ddWalls = file.world.levels[0].walls[index]
let wallSet = []
let doors = ddWalls.portals.length > 0;
let ddPointString = ddWalls.points;
let points = ddPointString.substring(18, ddPointString.length-2).split(", ").map(a => Number(a))
let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY;
let ddScale = canvas.grid.size/256
for(let i = 0; i < points.length-3; i+=2)
{
let wall = new Wall({
c : [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY, (points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY],
});
if (doors){
wall.door = CONST.WALL_DOOR_TYPES.DOOR
}
wallSet.push(wall.data)
}
if (wallSet.length >=2 )
wallSet.push(new Wall({
c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]]
}).data)
walls = walls.concat(wallSet);
}
}
return walls
}
static GetLights(file)
{
let lights = [];
for (let index in file.world.levels[0].lights)
{
if (!isNaN(index))
{
let ddPointString = file.world.levels[0].lights[index].position
let ddLight = file.world.levels[0].lights[index]
let points = ddPointString.substring(9, ddPointString.length-2).split(", ").map(a => Number(a))
let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY;
let ddScale = canvas.grid.size/256
let light = new AmbientLight({
t: "l",
x: (points[0]*ddScale)+offsetX,
y: (points[1]*ddScale)+offsetY,
rotation: 0,
dim: ddLight.range,
bright: ddLight.range/2,
angle: 360,
tintColor: "#FF0000",
tintAlpha: 0.05
})
lights.push(light.data);
}
}
return lights;
}
}
Hooks.on("ready", ev => {
canvas.stage.on('mousedown', (ev) => console.log(ev.data.destination.x - 768, ev.data.destination.y -768));
})

11
module.json Normal file
View File

@@ -0,0 +1,11 @@
{
"name": "dd-import",
"title": "DungeonDraft Importer",
"description": "Imports walls from Dungeon Draft map files",
"version": 0.1,
"author": "Moo Man",
"scripts": ["./ddimport.js"],
"styles": ["./styles.css"],
"packs": [],
"minimumCoreVersion": "0.4.4"
}

0
styles.css Normal file
View File