leave holes in the wall

This commit is contained in:
2020-03-22 19:18:32 +01:00
parent c6ec64f702
commit 32fa3b39ec
2 changed files with 196 additions and 148 deletions

View File

@@ -12,8 +12,8 @@ Hooks.on("getSceneDirectoryEntryContext", (html, list) => {
class DDImporter { class DDImporter {
static Prompt(scene) static Prompt(scene)
{ {
if (canvas.scene._id != scene.data._id) if (canvas.scene._id != scene.data._id)
{ {
ui.notifications.error("Move to this scene to import"); ui.notifications.error("Move to this scene to import");
@@ -35,10 +35,10 @@ static Prompt(scene)
}, },
default: "confirm" default: "confirm"
}).render(true); }).render(true);
} }
static async DDImport(scene, file) static async DDImport(scene, file)
{ {
let level = 0; let level = 0;
if (file.world.levels[1]) if (file.world.levels[1])
{ {
@@ -80,13 +80,10 @@ static async DDImport(scene, file)
scene.update({"lights" : this.GetLights(file, level)}); scene.update({"lights" : this.GetLights(file, level)});
} }
}
static GetWalls(file, level)
{
}
static GetWalls(file, level)
{
let walls = []; let walls = [];
let ddPortalList = []; let ddPortalList = [];
for (let index in file.world.levels[level].walls) for (let index in file.world.levels[level].walls)
@@ -97,54 +94,88 @@ static GetWalls(file, level)
let wallSet = [] let wallSet = []
let ddPointString = ddWalls.points; let ddPointString = ddWalls.points;
let points = ddPointString.substring(18, ddPointString.length-2).split(", ").map(a => Number(a)) let points = ddPointString.substring(18, ddPointString.length-2).split(", ").map(a => Number(a))
let offsetX = canvas.dimensions.paddingX; let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY; let offsetY = canvas.dimensions.paddingY;
let ddScale = canvas.grid.size/256 let ddScale = canvas.grid.size/256
/* if (ddWalls.portals)
if (ddWalls.portals)
{ {
for(let i = 0; i < points.length-3; i+=2) for(let i = 0; i < points.length-3; i+=2)
{ {
for (let portal of ddWalls.portals){
console.log(portal);
let portalCenterPoint = portal.position.substring(8, portal.position.length-2).split(", ").map(a => Number(a))
let portalDirection = portal.direction.substring(8, portal.direction.length-2).split(", ").map(a => Number(a))
let portalPoint1 = [portalCenterPoint[0] + portal.radius*portalDirection[0], portalCenterPoint[1] + portal.radius*portalDirection[1]]
let portalPoint2 = [portalCenterPoint[0] - portal.radius*portalDirection[0], portalCenterPoint[1] - portal.radius*portalDirection[1]]
console.log(portalCenterPoint)
console.log(portalPoint1)
console.log(portalPoint2)
let wall = new Wall({
c : [point1[0], point1[1], point2[0], point2[1]],
});
wall.data.door = CONST.WALL_DOOR_TYPES.DOOR
walls.push(wall.data)
let point1 = [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY] let point1 = [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY]
let point2 = [(points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY] let point2 = [(points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY]
let line = [point1,point2]
let portal = ddWalls.portals[0]; if (this.pointIsOnLine(portalCenterPoint,line))
let portalPoints = this.findDoorPoints(portal);
if (this.pointIsOnLine([portalPoints[0], portalPoints[1]], point1.concat(point2)))
{ {
console.log('yes');
} console.log(this.getNearerPoint(point1, [portalPoint1, portalPoint2]));
else if (this.pointIsOnLine([portalPoints[2], portalPoints[3]], point1.concat(point2))) console.log(this.getNearerPoint(point2, [portalPoint1, portalPoint2]));
{ topoint1 = this.getNearerPoint(point1, [portalPoint1, portalPoint2]);
topoint2 = this.getNearerPoint(point2, [portalPoint1, portalPoint2]);
}
let wall = new Wall({ let wall = new Wall({
c : [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY, (points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY], c : [
point1[0],
point1[1],
topoint1[0],
topoint1[1],
});
wallSet.push(wall.data)
let wall = new Wall({
c : [
point2[0],
point2[1],
topoint2[0],
topoint2[1],
}); });
wallSet.push(wall.data) wallSet.push(wall.data)
} }
else{
if (wallSet.length % 2 != 0) let wall = new Wall({
wallSet.push(new Wall({ c : [
c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]] (points[i]*ddScale)+offsetX,
}).data) (points[i+1]*ddScale)+offsetY,
(points[i+2]*ddScale)+offsetX,
walls = walls.concat(wallSet); (points[i+3]*ddScale)+offsetY],
}*/ });
wallSet.push(wall.data)
}
}
}
}
else
{
for(let i = 0; i < points.length-3; i+=2) for(let i = 0; i < points.length-3; i+=2)
{ {
let wall = new Wall({ let wall = new Wall({
c : [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY, (points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY], c : [
(points[i]*ddScale)+offsetX,
(points[i+1]*ddScale)+offsetY,
(points[i+2]*ddScale)+offsetX,
(points[i+3]*ddScale)+offsetY],
}); });
wallSet.push(wall.data) wallSet.push(wall.data)
} }
if (wallSet.length % 2 != 0) if (wallSet.length % 2 != 0)
wallSet.push(new Wall({ wallSet.push(new Wall({
c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]] c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]],
}).data) }).data)
}
walls = walls.concat(wallSet); walls = walls.concat(wallSet);
} }
@@ -170,18 +201,28 @@ static GetWalls(file, level)
return walls return walls
} }
static pointIsOnLine(point, line) static pointIsOnLine(point, line)
{ {
slope = (line[1] - line[3])/(line[0] - line[2]) var slope = (line[0][1] - line[1][1])/(line[0][0] - line[1][0])
intercept = line[3] - slope * line[2] var intercept = line[1][1] - slope * line[1][0]
return (point[1] == (slope * point[0] + intercept)) return (point[1] == (slope * point[0] + intercept))
} }
static findDoorPoints(ddPortal) static pointsDistance(point1, point2){
{ return Math.sqrt(((point2[0] - point1[0])**2) + (point2[1] - point1[1])**2);
}
static getNearerPoint(from, points){
if (this.pointsDistance(from, points[0]) < this.pointsDistance(from, points[1]))
return points[0]
return points[1]
}
static findDoorPoints(ddPortal)
{
let ddPortalString = ddPortals.position; let ddPortalString = ddPortals.position;
let offsetX = canvas.dimensions.paddingX; let offsetX = canvas.dimensions.paddingX;
let offsetY = canvas.dimensions.paddingY; let offsetY = canvas.dimensions.paddingY;
@@ -206,10 +247,10 @@ static findDoorPoints(ddPortal)
point2[1]+=adjustY; point2[1]+=adjustY;
return point1, point2 return point1, point2
} }
static GetLights(file, level) static GetLights(file, level)
{ {
let lights = []; let lights = [];
for (let index in file.world.levels[level].lights) for (let index in file.world.levels[level].lights)
{ {
@@ -237,7 +278,7 @@ static GetLights(file, level)
} }
} }
return lights; return lights;
} }
} }
Hooks.on("ready", ev => { Hooks.on("ready", ev => {

View File

@@ -2,12 +2,19 @@
"name": "dd-import", "name": "dd-import",
"title": "DungeonDraft Importer", "title": "DungeonDraft Importer",
"description": "Imports scene elements from Dungeon Draft map files", "description": "Imports scene elements from Dungeon Draft map files",
"version": 0.3, "version": "0.4.1",
"author": "Moo Man", "authors": [
{
"name": "Moo Man"
},
{
"name": "m42e"
}
],
"scripts": ["./ddimport.js"], "scripts": ["./ddimport.js"],
"styles": ["./styles.css"], "styles": ["./styles.css"],
"packs": [], "packs": [],
"minimumCoreVersion": "0.5.1", "minimumCoreVersion": "0.5.1",
"manifest": "https://raw.githubusercontent.com/moo-man/FVTT-DD-Import/master/module.json", "manifest": "https://raw.githubusercontent.com/m42e/FVTT-DD-Import/master/module.json",
"download": "https://github.com/moo-man/FVTT-DD-Import/archive/master.zip" "download": "https://github.com/m42e/FVTT-DD-Import/archive/master.zip"
} }