leave holes in the wall
This commit is contained in:
137
ddimport.js
137
ddimport.js
@@ -12,8 +12,8 @@ Hooks.on("getSceneDirectoryEntryContext", (html, list) => {
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class DDImporter {
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class DDImporter {
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static Prompt(scene)
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static Prompt(scene)
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{
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{
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if (canvas.scene._id != scene.data._id)
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if (canvas.scene._id != scene.data._id)
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{
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{
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ui.notifications.error("Move to this scene to import");
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ui.notifications.error("Move to this scene to import");
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@@ -35,10 +35,10 @@ static Prompt(scene)
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},
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},
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default: "confirm"
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default: "confirm"
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}).render(true);
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}).render(true);
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}
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}
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static async DDImport(scene, file)
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static async DDImport(scene, file)
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{
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{
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let level = 0;
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let level = 0;
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if (file.world.levels[1])
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if (file.world.levels[1])
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{
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{
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@@ -80,13 +80,10 @@ static async DDImport(scene, file)
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scene.update({"lights" : this.GetLights(file, level)});
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scene.update({"lights" : this.GetLights(file, level)});
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}
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}
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}
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static GetWalls(file, level)
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{
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}
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static GetWalls(file, level)
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{
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let walls = [];
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let walls = [];
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let ddPortalList = [];
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let ddPortalList = [];
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for (let index in file.world.levels[level].walls)
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for (let index in file.world.levels[level].walls)
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@@ -97,54 +94,88 @@ static GetWalls(file, level)
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let wallSet = []
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let wallSet = []
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let ddPointString = ddWalls.points;
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let ddPointString = ddWalls.points;
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let points = ddPointString.substring(18, ddPointString.length-2).split(", ").map(a => Number(a))
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let points = ddPointString.substring(18, ddPointString.length-2).split(", ").map(a => Number(a))
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let offsetX = canvas.dimensions.paddingX;
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let offsetX = canvas.dimensions.paddingX;
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let offsetY = canvas.dimensions.paddingY;
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let offsetY = canvas.dimensions.paddingY;
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let ddScale = canvas.grid.size/256
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let ddScale = canvas.grid.size/256
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/* if (ddWalls.portals)
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if (ddWalls.portals)
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{
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{
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for(let i = 0; i < points.length-3; i+=2)
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for(let i = 0; i < points.length-3; i+=2)
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{
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{
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for (let portal of ddWalls.portals){
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console.log(portal);
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let portalCenterPoint = portal.position.substring(8, portal.position.length-2).split(", ").map(a => Number(a))
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let portalDirection = portal.direction.substring(8, portal.direction.length-2).split(", ").map(a => Number(a))
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let portalPoint1 = [portalCenterPoint[0] + portal.radius*portalDirection[0], portalCenterPoint[1] + portal.radius*portalDirection[1]]
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let portalPoint2 = [portalCenterPoint[0] - portal.radius*portalDirection[0], portalCenterPoint[1] - portal.radius*portalDirection[1]]
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console.log(portalCenterPoint)
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console.log(portalPoint1)
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console.log(portalPoint2)
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let wall = new Wall({
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c : [point1[0], point1[1], point2[0], point2[1]],
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});
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wall.data.door = CONST.WALL_DOOR_TYPES.DOOR
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walls.push(wall.data)
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let point1 = [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY]
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let point1 = [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY]
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let point2 = [(points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY]
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let point2 = [(points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY]
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let line = [point1,point2]
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let portal = ddWalls.portals[0];
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if (this.pointIsOnLine(portalCenterPoint,line))
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let portalPoints = this.findDoorPoints(portal);
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if (this.pointIsOnLine([portalPoints[0], portalPoints[1]], point1.concat(point2)))
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{
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{
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console.log('yes');
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}
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console.log(this.getNearerPoint(point1, [portalPoint1, portalPoint2]));
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else if (this.pointIsOnLine([portalPoints[2], portalPoints[3]], point1.concat(point2)))
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console.log(this.getNearerPoint(point2, [portalPoint1, portalPoint2]));
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{
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topoint1 = this.getNearerPoint(point1, [portalPoint1, portalPoint2]);
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topoint2 = this.getNearerPoint(point2, [portalPoint1, portalPoint2]);
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}
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let wall = new Wall({
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let wall = new Wall({
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c : [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY, (points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY],
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c : [
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point1[0],
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point1[1],
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topoint1[0],
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topoint1[1],
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});
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wallSet.push(wall.data)
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let wall = new Wall({
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c : [
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point2[0],
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point2[1],
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topoint2[0],
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topoint2[1],
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});
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});
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wallSet.push(wall.data)
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wallSet.push(wall.data)
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}
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}
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else{
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if (wallSet.length % 2 != 0)
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let wall = new Wall({
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wallSet.push(new Wall({
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c : [
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c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]]
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(points[i]*ddScale)+offsetX,
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}).data)
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(points[i+1]*ddScale)+offsetY,
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(points[i+2]*ddScale)+offsetX,
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walls = walls.concat(wallSet);
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(points[i+3]*ddScale)+offsetY],
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}*/
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});
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wallSet.push(wall.data)
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}
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}
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}
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}
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else
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{
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for(let i = 0; i < points.length-3; i+=2)
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for(let i = 0; i < points.length-3; i+=2)
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{
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{
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let wall = new Wall({
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let wall = new Wall({
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c : [(points[i]*ddScale)+offsetX, (points[i+1]*ddScale)+offsetY, (points[i+2]*ddScale)+offsetX, (points[i+3]*ddScale)+offsetY],
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c : [
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(points[i]*ddScale)+offsetX,
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(points[i+1]*ddScale)+offsetY,
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(points[i+2]*ddScale)+offsetX,
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(points[i+3]*ddScale)+offsetY],
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});
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});
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wallSet.push(wall.data)
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wallSet.push(wall.data)
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}
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}
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if (wallSet.length % 2 != 0)
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if (wallSet.length % 2 != 0)
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wallSet.push(new Wall({
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wallSet.push(new Wall({
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c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]]
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c: [wallSet[0].c[0], wallSet[0].c[1], wallSet[wallSet.length-1].c[2], wallSet[wallSet.length-1].c[3]],
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}).data)
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}).data)
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}
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walls = walls.concat(wallSet);
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walls = walls.concat(wallSet);
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}
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}
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@@ -170,18 +201,28 @@ static GetWalls(file, level)
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return walls
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return walls
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}
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}
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static pointIsOnLine(point, line)
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static pointIsOnLine(point, line)
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{
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{
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slope = (line[1] - line[3])/(line[0] - line[2])
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var slope = (line[0][1] - line[1][1])/(line[0][0] - line[1][0])
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intercept = line[3] - slope * line[2]
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var intercept = line[1][1] - slope * line[1][0]
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return (point[1] == (slope * point[0] + intercept))
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return (point[1] == (slope * point[0] + intercept))
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}
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}
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static findDoorPoints(ddPortal)
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static pointsDistance(point1, point2){
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{
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return Math.sqrt(((point2[0] - point1[0])**2) + (point2[1] - point1[1])**2);
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}
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static getNearerPoint(from, points){
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if (this.pointsDistance(from, points[0]) < this.pointsDistance(from, points[1]))
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return points[0]
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return points[1]
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}
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static findDoorPoints(ddPortal)
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{
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let ddPortalString = ddPortals.position;
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let ddPortalString = ddPortals.position;
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let offsetX = canvas.dimensions.paddingX;
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let offsetX = canvas.dimensions.paddingX;
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let offsetY = canvas.dimensions.paddingY;
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let offsetY = canvas.dimensions.paddingY;
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@@ -206,10 +247,10 @@ static findDoorPoints(ddPortal)
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point2[1]+=adjustY;
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point2[1]+=adjustY;
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return point1, point2
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return point1, point2
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}
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}
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static GetLights(file, level)
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static GetLights(file, level)
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{
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{
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let lights = [];
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let lights = [];
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for (let index in file.world.levels[level].lights)
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for (let index in file.world.levels[level].lights)
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{
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{
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@@ -237,7 +278,7 @@ static GetLights(file, level)
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}
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}
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}
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}
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return lights;
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return lights;
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}
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}
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}
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}
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Hooks.on("ready", ev => {
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Hooks.on("ready", ev => {
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15
module.json
15
module.json
@@ -2,12 +2,19 @@
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"name": "dd-import",
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"name": "dd-import",
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"title": "DungeonDraft Importer",
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"title": "DungeonDraft Importer",
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"description": "Imports scene elements from Dungeon Draft map files",
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"description": "Imports scene elements from Dungeon Draft map files",
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"version": 0.3,
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"version": "0.4.1",
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"author": "Moo Man",
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"authors": [
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{
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"name": "Moo Man"
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},
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{
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"name": "m42e"
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}
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],
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"scripts": ["./ddimport.js"],
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"scripts": ["./ddimport.js"],
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"styles": ["./styles.css"],
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"styles": ["./styles.css"],
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"packs": [],
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"packs": [],
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"minimumCoreVersion": "0.5.1",
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"minimumCoreVersion": "0.5.1",
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"manifest": "https://raw.githubusercontent.com/moo-man/FVTT-DD-Import/master/module.json",
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"manifest": "https://raw.githubusercontent.com/m42e/FVTT-DD-Import/master/module.json",
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"download": "https://github.com/moo-man/FVTT-DD-Import/archive/master.zip"
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"download": "https://github.com/m42e/FVTT-DD-Import/archive/master.zip"
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}
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}
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